Hi, I need some help with the FSM mechanics, where should I get off a “jump through” platform. My old mechanic worked perfectly as I wanted, see the video below.
But with the FSM adaptation, I’m not able to do the same programming as I was, see:
Can someone help me? It doesn’t necessarily need to have a “crouch” animation, it can go directly to “fall”.
The programming I used before the FSM was this:
PLEASE NOTE that I did not disable the platform behavior, because if there were enemies or other characters on top of the platform, everyone would fall. This is logical! So I used force to move the character as he jumped.
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EDIT: OK, after a while of trying, I got it, but I still can’t make the animation flow.