[Solved] Fight timer bug

so i’m making a fighting system and i tried to make that after you finish your turn, the game waits a secend ( i made a timer to wait after the turn ), the enemy starts to attack. but it started to start the enemy turn a secend after the game starts. can someone help me?

try pausing the timer “WaitAfterFight” at the beginning of the scene. And add a new action which is unpause timer “WaitAfterFight” below the reset timer action.

Hope this helps :grinning:


thx! it solved it!!!