[Solved] Figuring out sound

So I’ve created a sound for my ship: a rocket sound from a soundbyte that’s placed on the assigned channel. The good news is that it plays.

The bad news: it won’t stop. I’ve put the “Stop music for channel” option in for the events, but the sound keeps playing. I’ve tried taking the loop off, and that’s not working either.

Suggestions?

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Can you show the events around the action that plays the sound? I’d hazard a guess tht you may need a Trigger Once While True condition in there somewhere.

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Yep. That did it. I had to set the sound up as a sub-condition. You were right! Thank you!

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