Hello there! I was wondering if there is a way to make a sound effect play for both the client and server using THNK. I’ve tried what I thought would work which was to use the “has just fired” from the extension “Fire Bullet” for the client to send a message to the server and then the server plays the sound effect when it receives it… but that didn’t work. Any help will be greatly appreciated, thank you!
Edit(Solved): I’ve realized for the thing I’m trying to do(play a sound when gun fires) I can just do when the bullet is in collision with the gun it plays the sound!