[SOLVED] Grenade launcher and individual object instances timer

Hello there,

As mentioned above, I am trying to implement a grenade launcher and I am facing a problem when I am shooting multiple grenades. They’re all exploding at the same time, because each time that a new grenade is launched the timer that is managing their fuse time keeps resetting. So I have to stop shooting in order to have them to detonate.

So, is there a way to make an individual timer for each of the grenade instances that are newly launched?

I am thinking a function or behavior could manage that, but I can’t seem to find decent documentation on how to create some.

Hello @yakisoba and welcome to the community.

Yes. Use Object Timers.

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Thank you for the welcoming!

I did not know that object timer were a thing, thanks a bunch. it fixed it!