[Solved] Help me please, guys, to make this spawning system

The Trigger once while true within a Repeat for each object does not act on each instance - it does it’s determination on the objects as a whole. So the first time it checks that the value of personal_enemy_spawn =1 of the Wall_side object.

For the second instance of the object, the trigger once sees the checked the value for personal_enemy_spawn of a Wall_side object is again 1, so it ignores the action.

Here’s a post discussing something similar and with a solution that you could adapt to your situation.