I want to shoot backwards, like this:
It never works. How can I do this?.
What are your events for this? Anyways, what you’re probably looking for is:
-Rotate the bullet 180°
-Set bullet speed to negative, not positive.
Toodles!
Yes. How does it work?
The problem is, it doesn’t.
No, “1g” is a string. If it’s the name of the animation, then use the correct condition. Otherwise, use a number.
Also, I notice in the fire bullet action, there appea5rs to be a space between the word “Player” and “.X()” (and also the “.Y()”). Can you check this, and remove the space if there is one?
And as @Sciller4 wrote, you’ll need to change the angle or bullet speed to a negative value (but not both) to fire it backwards
Right. You’ll have to be more specific. What’s the problem?
Backwards shots good, but in front shot both sides
Right. Seems to me you have two events that both fire a bullet. You should only have one. It seems to me that backwards does not shoot good, but rather that backwards shoots two overlayed bullets.
This is how I would set up the code.
See if that works for you. Toodles!