Because I have the flame particles and I have a working gun with bullet. The particl emitter follows the bullet but as soon as more than one bullet exists at a time the particle emitter all follow one bullet. How do I change this?
It might be useful if you could share the code or a screenshot of the conditions/actions used to create the effects.
I imagine you could fix it with a โFor Eachโ condition or possibly with a matching object variable for the bullets and the particles, but itโs hard to say what the best solution would be without understanding how youโve implemented the action.
here is a picture of the end result๐ basically the player is a moving ball with a turret in the center that rotates left or right depending on the direction the player moves. The player can currently shoot, move, jump and Iโm still struggling to get him to go up ramps using the physics2
Sorry, I know that this is a different question than the post was intended for but, how would I simulate and explosion when the bullet hits a physics item, like the stacked cubes in the picture?
How would I go about making them move away from the area of explosion to simulate an explosion?