Im messing around with the physics2 part of Gdevelop and I wondered, how do I make a rolling ball (player) climb up slope without speeding all the way up?
Im not using platform behaviors as I have seen it doesn’t go well with physics2
I have made the Triangular shape (ramp) a edge in the shape section of physics2 behavior but the player keeps going up a small bit and then slides down.
How do I make him roll upwards? Should I use friction like in real life?