[Solved] How do i make random DMG text based on health behavior

basically, im using 4ian’s health behavior and i want to when the player attacks, a text bounces from the enemy showing the damage, i figured out how to take a random damage within 29-37, i just need to change the text to show the random number the mathematical formula gives to the enemy what should i try.
is it better to make damage and health with variables to achieve this result or is there a way to achieve it using the behavior

thanks in advance

Using the Health behaviour, to get the health value as text, use ToString(Enemy.Health::Health())

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i messed up something on the events that led to it not working but it is!
thanks for your time!