(SOLVED)How do I slow down objects using forces?

Im making a 2d game where you can shoot out a ball and I want it so that when shooting the ball you get sent back, issue is that I want it to slow down over time when getting sent back. I’ve tried multiple methods i’ve thought of but they don’t seem to work. I tried using things like scene timers and TimeScale but they also don’t seem to work well for this. Any methods I could use?

Hi i normally do this sort of thing and just subtract 1 from the variable (or you can use lerp …which i’ve toggled off here ). You can add Timedelta in there if you need consistency - but i don’t normally do that.
![Screenshot 2026-04-25 064711|690x141]

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it works well, thank you!

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