[Solved] How to Access a Behavior of a Parameter Object in an Extension

Hi! I’m trying to create an action extension that creates an instance of an object and then applies a force using the Physics 2.0 Behavior that is on the object. Whenever I try to set up the force, the engine tells me that my parameter object doesn’t have the Physics 2.0 Behavior applied (as they don’t yet know what object I’ll be passing through). Is there any way to get around this?

Thanks in advance,

Sean

Hi when you add events to create an Extension you need to add an extra parameter just below the object with the behavoir that you want to assign to that object
like this,

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Thank you so much! This is perfect!