Hi people, i got a small problem.
1.- I have one animation for the player on the floor.
2.- Another for player walking.
3.- And another that is played under the condition player makes a collision with an object or enemy, to move it, break it, or kill it, the problme is that is seems to be in a crush with the other animation, so the duration of this one is like 0.01s before it changes to the others animations if i’m walking to animation2 and if not to animation1. Even if i make it a loop also changes in like 0.01s, is an animation nearly invisible… Is there any way to complete this animation before changes to another? Since the collision only last 0.01s also the animation…
I have to set timers to solve this, so when i hit the enemy, the animation stands 0.07s in my case, no matter what.