EDIT 3: FINALLY GOT IT SOLVED! I WAS USING LOAD A VALUE WHEN I SAVED A TEXT!
Leaving this post up just in case someone else has this problem!
Original Post:
Oh boy another bug with my time system…
Hey! I have a time system. I’m working on for my game, and it seems to not be saving things correctly in storage. Anyone got any idea what’s going wrong?
I know this is a terrible way of coding and I’m currently using a bunch of Test Texts for testing but let me explain…
Pretty much it gets time day of the year from worldapi website, and then saves it as a month in storage and a variable (see bottom of picture). Now whenever this happens, it saves as a variable and works perfectly fine. But when I rejoin, the text label that tells me what is saved in the storage always shows “nil”. I have 0 idea what is going wrong and can provide more info if needed.
Thanks in advance!
– Snowy
Edit: Just for clarification, the currentmonthonline variable works perfectly, and yet the storage doesn’t work at all.
Edit 2: Storage seems to save it fine…

