[SOLVED] Is it possible to check from which side same object is colliding and then apply action to only one of that object?

Yes i do use repeat for each and you already know the result of that
Also i deleted whole event since it did not work and moved to “check if point is inside object collision mask”
Which also did not work so i also deleted that
So i have nothing to show you but anyway it was exactly as you described it
And i was thinking about your idea with binary numbers
I was wondering maybe some variables would help in this situation?
Like set variable of a stone accordingly to how many of his markers are occupied by other stones and save that into variable then i could based on the variable of stone change it’s animation at will
like for each stone with variable 1248 set animation to blablabla
Or am i wrong?