Hello! I’ve made an enemy for the game I’m making and realized that it seems not optimized.
Here are the events:
In these events I make a variable that keeps switching. When it is false my enemy keeps jumping and then after its 3rd jump it turns the variable true, waits a bit, then turns it back to false to repeat the process.
There are other events, but they are just for movement and sound.
Now back to the question, is there a better way to do this, or is it as optimized as it is? , I just thought because of all of those wait actions. I thought of this because I just completed the first world and was optimizing my other events
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