Hi.
When “importing” a test project from LDTK (witch are shipped with ldtk) (autolayers_1_basic) into Gdevelop everything is fine, it works and shows in the editor.
However;
When i make my own tilemap using the example from LDTK as a base, but modifying it it will not work in Gdevelop.
When I import it and drag the object in the editor as an instance, it’s just a blank square…
I’m probably doing something wrong, but cannot figure it out.
Are you on GDevelop 5.1.156 or newer? There was a bug on older versions that required a specific layer to be included (which the example projects had) that was fixed in 156.
Edit: Also note, Cloud projects do not currently support LDTK tilemaps because they cannot import the tileset correctly, so if you’re using a Cloud Project this is a known issue.