I have a background music i have settled so it loops but when I play the game sometime it does not play for a bit and then it pops out suddenly and after sometimes it starts playing distortedly.
Can you create a bare bones project that replicates this?
Also, you need to provide a much better explanation of what the issue is and what you’re doing - there’s a reason for that template popping up when you first start a thread.
How big is your music file?
Are you using play a sound or play music?
Are you playing on a channel?
Are you playing any other music/sounds?
what i found out is that, for some reason, using the sound channels instead of music channels makes whatever audio you’re using loop instantly
Go to Resources and check the “Preload as music” checkbox.
This will make GDevelop load part of the audio file during the loading screen to ensure instant audio playback.
If you check the “Preload as sound” checkbox it won’t be much different, but it will make the audio load entirely during the loading screen resulting in a longer loading time if the audio file is really long or big.
Ok Thanks For The Reply It Worked