[Solved] My game was deleted when it was updated to ver. 5.2.167

Something terribly wrong happened recently. I used to have a folder containing my project and a couple of other sample projects in it. However, when the game was updated to ver. 5.2.167, the folder with the projects were gone! And there is nothing in my trash can as well!

Here’s how my screen looks like when I visit the “Build” tab on GDevelop. You can see the project named “Kitty Biscuits” that was saved onto my computer.

There’s supposed to be a 4th folder titled “projects” which contains the “Kitty Biscuits” game and the various assets I used for it, but that is gone as I have mentioned earlier. Is there a way to restore the project files that were deleted from my computer when GDevelop was updated?

Unfortunately: As with any tool/file creation based application (e.g. GIMP, Photoshop, Affinity Designer, etc), you should not store your created items (in this case, game projects) in the installation folder of the application.

When applications uninstall, many of them delete the entire folder. This is what GDevelop has to do in order to update. If your projects were stored there, they were deleted as part of that.

If you’re using Windows Backup, you might be able to right-click on the parent folder and choose “restore previous version”. If you’re not using windows backup, you might be able to try an application like Recuva or one of the other data recovery apps listed here: GitHub - egeerardyn/Awesome-1: 💻 An awesome & curated list of best applications and tools for Windows.


Why saving in program folder?
This is very strange idea, there is a desktop, or better a document folder for your projects.
By default the software save in the Documents, maybe check there.
But if you really saved somewhere else outside of the GDevelop cloud we can’t help to get back the project.

Thanks for the reply. Seems like I done goofed by putting the project folder in the same folder with the game engine in it. I had to start a new project from another folder and have to do the programming, creating the scenes and variables, and adding new objects and behaviors from scratch. Fortunately, most of the assets (sprites, tiles, music, and sound effects) were saved in another folder, so I don’t have to worry about those.