[Solved]NavMesh Pathfinding not working

Hello, is NavMesh Pathfinding behavior needs an update or am I doing something wrong?
It seems like its working only inside this “game resolution” area

I’m pretty sure this used to work for every object in the scene, no matter where it is, as long as there was at least 1 obstacle in the scene.

Could this be because I’m using a 3D scene? Thank you

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Did you check the scene properties?

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Got it, thank you, never had to set up those boundaries before since it always worked without it.

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