[Solved not a bug] PNG transparency breaks when in external layout

PNG tile set seems to lose transparency when used from an external layout

  1. Use a PNG in a tileset that has some transparency
  2. Load a transparent tile into an external layout
  3. Load the same transparent tile into your scene
  4. Add an action to load the external layout into the same scene
  5. Preview the game
  6. You’ll see the tile in your scene is transparent and the tile loaded from the external layout is now solid instead of transparent.

I was trying to post a link to a sample file, but it seems like the forum won’t allow it. It only takes a few seconds to re-create the bug from scratch though.

Example screenshot:

Hi @borret!

I must say you have the art and the manner to find the bugs. :+1:

I hope the team read soon you post.

A+
Xierra

You are sure you are creating only ONE object
And not multiple on top of each other which would result in them adding to transparency
Which would look like object from external layout is actually solid by losing its transparency?

I would check how many instances of that object you have on your scene

Aha, thanks ZeroX4, that was it. I was missing a “trigger once”. Without that it stacks up enough instances to appear instantly non-transparent.

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[Solved not a bug]