hello i am making a Coronavirus game. There are 2 global variables in this game, one is “new death” and one is “new case”, the number of new cases increases as each round progresses, but I want the “new death” number to increase by 2% for each round “new case” variable.
In short, one global variable will increase by 2% of the other.
How can i do this?
I don’t quite get it but,
In the new case change event, add an action:
Change the global variable “new death” to + 2/100*globalvariable(new_death)
If I remember the formula, isn’t this the formula to get percentage.