I have the problem, that I cant assign user IDs to a object in my game. I want that every player gets assigned to a player object.
I think I would need one like host player, that manages everything. I was also thinking of putting the client plyer in like a client scene and the host player in like a extra host scene so I could execute different code on both machines, or I even thought about making 2 game clients, one for hosting and one for joining, but it was really hard and annoying to communicate with the different clients especially the other scene one. I did it with global variables and stuff, really inefficiant and annying to inplement.
Isnt there a more acurate way and less cheaty to solve that problem.