(Solved) Particles going inwards

SOLUTION: (Solved) Particles going inwards - #5 by petlimpet

So, I’m trying to make a particle effect that appears before the boss appears.

I want the particles to go inwards, and not outwards, to make it look like dark energy is forming together to create the monster.

How do I pull this off?

Hi you can use a negative force on the particle emitter but id create an object attach tween behaviour and do something like…
spawn particles is true
if number of particle objects less than 30
then …set ‘randang’ to randoninrange(1,360), set randtime to (randomfloatinrange .2,2) and create particle at spawn pointX() +xfromangleanddistance(randang,radius), spawn pointY() +yfromangleanddistance(randang,radius) and
tween particle position to spawn point in randtime secs and delete yes
and also tween the opacity to zero

Problem will start if object start to move
And you should set origin point to center point of your particles

I applied negative numbers to the emitter forces, but nothing happened.

I find it a little ridiculous having to do all that complex crap just to have the particles go inwards. I’d much rather find a diffrent way to introduce the boss than jump through al those hoops. :face_exhaling:

You’ve got quite a small force. They dont go towards the center with a negative force …but it looks ok
but Its quite quick to set up something like this…


effect
if it needs to move about as a thing you need to use forces towards a center point

okay, thanks. :+1:

I’ve decided to do something else for the boss intro, where it’s a shadow flame.

But this seems like a good solution for anyone that sees this post.

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