I got a bug that came into my game with 5.5.223 update. When I’m using Delete Object action on an object that has the Physic 3D behavior, it’s collision shape stays even though the object is gone. My events were working fine before this.
I can’t reproduce the bug, see.
Could you share the project to me so I can take a look why it happen.
You used a 3d box, the bug occurs to me when it’s a 3d model and I just discovered that it’s when the object has the PhysicCharacter3D behavior. Setting the behavior off just before deletion isn’t working either.
I don’t know how to share it to you any other way than with a zip file as I used the desktop version. But I tested on a fresh project and got the same result.
This is the same issue…
Yes please share to me your zip file with the fresh project, because I cannot reproduce the bug even with a 3D model.
The PhysicCharacter3D is on the bunny while the Physic 3D is on the crab.
We have received a reproduction project from another user with the same problem.
The team is currently investigating the reasons for this problem.
The bug has been fixed.
The next update will come with the fix.
Thank you for your help on this bug report!
Thank you, and thank you for making this awesome engine!