[SOLVED] Physics 2 check collision without objects bouncing off each other


I want to use the Physics 2 colliding condition with two objects. I use object 1 (a coin) and object 2 (a ball). The ball must collect coins. Therefore I want to check if the ball and the coins are colliding, but I don’t want the ball to bounce on the coin. I want the ball to go ‘through’ the coin. Both objects have Physics 2 behaviour. The ball is dynamic and the coin is static. Any solution? Thanks in advance!

Why are the coins Physics if they shouldn’t interact?
If you delete the coin at time of collision, does the ball still bounce?

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Oh wait, I already got it to work with the normal collision. But thanks for the help!

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