Hi, I want to change the animation of a Sprite when a Boolean of his behavior change (because you can’t do it in an Action Function): If it’s True the object need to have the Animation 1 and if False the number 0.
This, in the Event of the Scene, work ok:
Area_Ice is a sprite and BrickGroup is a Group of Sprite
But, this, don’t and I don’t understand why:
The boolean change but the event condition doesn’t see it.
It doesn’t work even if I change “BrickGroup” with a single Sprite of that Group.
“Set BrickGroup as Iced” is the Action that set the Boolean:
And “Is BrickGroup Iced?” is this Condition:
“IsIcedOrNot” is the boolean property already edited in the behavior editor.
I know that there are other ways to work around it but I want to understand how to work with GDevelop and what I can (or can’t) do with it; so, If someone understand what I’ve done wrong, just tell me, please.
I think if you pass a Group to a Function you need to create a Group inside the Function too. Not sure but you can try.
I haven’t tried but It doesn’t work even if I use a single Sprite instead of “BrickGroup”.
Other way to do this is to add an Object variable to the brick sprites then check in a Foreach if that variable is 0/1
— if brick.variable(obj_var_is_iced) = 0
Maybe cahnge the sprite animation to frozen or something…
---- if brick.variable(obj_var_is_iced) = 1
Maybe add a timer to defrost the bricks.,
Yes, thanks, good idea… bur I wanted to know if I can use the boolean property of a behavior that way or not!
Solved! The problem was in the second event of this:
It would overwrite the True Condition returning a False and so it sohuld be moved up… before the property check.
What a stupid thing that I have done…
Sorry for the loss of time!