I want to make logic for rolling a dice
Not actual dice but random in range some number
But my idea is is not to change numbers with same exact speed
But like a real dice
Where i click on it and it starts rolling numbers fast
But the longer it rolls the slower it change numbers
I have VERY Fraknenstain solution for it
But i would really wish to avoid it
If that would be forces and i would be moving something with it
I would set some variable to let’s say 200
And subtract 1 from it
And as long as variable is above 0 i would move that object with force of value of that variable
However how the hell do that with random in range and dice you see in bottom right corner?
Which is more or less your 1st suggestion
And it could be 3D but game would not be 3D so that is the problem
Number i roll are 10 because its round number in my eyes