Check the EDIT at the bottom
Ok, this is weird. So if I use “rotate towards position” (or angle) to turn a sprite towards the mouse (MouseX() & MouseY() ) on the desktop version, then the sprite loads pointed at where the mouse is when the preview launches, but then stays static at that angle.
If I do the exact same thing in the browser version, it works perfectly fine. So what I am doing is fine from a programming point of view. So what is causing this weird issue?
I am running 4 screens (3 horizontal and one above the centre). Could this be a problem? I have tried running it on a single screen but it doesn’t solve it. So it must be something else. Any thoughts or help would be appreciated because I’m all out of ideas.
EDIT : I’m still unsure what is happening, but something is now working which didn’t before, and it’s very confusing as to why. So for now ignore this thread. Sorry if I’ve wasted anyones time! Though I’m unconvinced that I have fixed it yet. I shall see, and I’ll post a confirmation if I have. Cheers