Hey Devs,
i have a question about saving data for my game. I know how to do it and it works well but in my case im currently saving all data in one storage called “SaveFile1”. Later there will be a lot of key and value pairs in it (i am talking from a lot of data). Can GDev handle all this data in one storage or should i split it up and save player in a “playersavefile” and npcs in a “npcsavefile” and so on… What experience do you guys have? I just dont want to get into troubles in the future and redo everything
Thank you in advance!
MrKittixon