[Solved] Saving all Data in ONE Storage

Hey Devs,

i have a question about saving data for my game. I know how to do it and it works well but in my case im currently saving all data in one storage called “SaveFile1”. Later there will be a lot of key and value pairs in it (i am talking from a lot of data). Can GDev handle all this data in one storage or should i split it up and save player in a “playersavefile” and npcs in a “npcsavefile” and so on… What experience do you guys have? I just dont want to get into troubles in the future and redo everything :slight_smile:

Thank you in advance!

Storages are only there for helping with organisation, they don’t actually really change anything

1 Like

Exactly what i wanted to know! Thank you :innocent: