Hi
*Apologies if this post contains a question which has been asked on the forum elsewhere.
I need to find a simple fix so a group of draggable objects do not go outside the screen boundary.
Hi
*Apologies if this post contains a question which has been asked on the forum elsewhere.
I need to find a simple fix so a group of draggable objects do not go outside the screen boundary.
Hello, you could set GUI objects around the screen to serve as the boundary and use the βRaycastβ condition to the draggable object.
Thanks, Gem this worked.
*A simular method has also been demonstrated in this online tutorial: GDevelop How To Keep Player On The Screen by Programeto
You are welcome. Just to inform you i make gdevelop 5 tutorials on my youtube channel. You can place a tutorial request there thanks.