My project uses a tiled sprite as a “filter” but I noticed that it was really hard to see on the sprites, so I turned the opacity of the filter back to 255(nothing should be seen through it) and I was right my player sprite and tree sprite were above the filter.
The filters z order is 4, the sprites is 3-2 and the background(tiled sprite) 1, but it only shows up above the background.
video of z-order not working
Just asking, but are they all on the same layer?
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I never thought about that, I fixed it by putting it in a separate layer. Thank you.
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