It’s quite simple, I need to test if two players are in collision with each other in a top-down environment.
I want to use separate, but that just ends up in one of them moving, maybe pushing is fine if the other isn’t moving, but if they are both moving towards each other one always pushes the other.
Any way I could fix this?
Edit: I figured it out after a while.
I added a physics behavior to my players and made them both dynamic with a fixed rotation and gravity of 0, works perfectly.