Does anyone know what I am doing wrong while making these walls, I am using the separate action to keep the player from going through the wall and it seems that every time I move the player above the wall it teleports around until ending underneath the wall.
If you have different collisions masks for your animation frames it could be that the collision detection is not working properly. One way to get around that is to make sure that the collision hitbox stays the same for all frames or to use a hidden sprite-object as collision mask for the player.