(Solved)Twin function and particle animation not working

hello. I’m asking for help.

I’m trying to get the camera zoom of the “greatMessagePopup” layer to zoom from 0.2 to 1 on game success (Noti=3), but it doesn’t zoom to 1, it stops at 0.2.

Also, the “starParticles” are not animating and only a star image is created at that position.

I am looking for a solution.

Why is the time scale being set to 0. That’s going to basically pause both the tween and the particle emmiter.

Also, be careful. You may need conditions to prevent the wait events from building up and from the zoom and the tween from being triggered while the tween is playing or exists.

The time scale is set to 0 to stop the limited game time (30 seconds). I deleted the time scale as you suggested and the tween function works fine. However, the game time (red slide image) is still working until the remaining time. What is the event in the function that stops the remaining time at the end of the game?

Also, if it fails, I’m still getting the failure message popup as you mentioned. Same thing happens when I put a trigger once in the condition.


When there’s a success or fail, pause and reset the timer “playtime”. This’ll prevent the timer event from meeting the condition.

That’s too good, it solved all my problems, thank you for your kind explanation.