I’m making a title screen for my game, and I’m trying to make a looping sky background. It’s a sprite with the screen wrap behaviour.
192 is half the width of the screen (384 px).
I set it to move to the right at 100 pixels per second,
and I added a second background outside the screen, in order to create a seamless loop.
They loop seamlessly, but there’s a tiny space in between the two backgrounds when running the game.
How do I resolve this?


