How do I…
Make the enemy (Green Slime) hop toward the player every 1.2 seconds
What is the expected result
The slime hops toward the player every 1.2 seconds
What is the actual result
It stays stationary
Make the enemy (Green Slime) hop toward the player every 1.2 seconds
The slime hops toward the player every 1.2 seconds
It stays stationary
Change force from instant to permanent
And add trigger once to your condition
That “Start (or Reset) the timer” action will reset the timer the whole time the slime is within 200 pixels of the player. This means the subevent will never get triggered because the timer will always be 0, or just started.
What you want to do is add an obejct variable (in my example it’s named hasSlimeTimer
and defaulted to false) and events like:
Thank you so much bro it works perfectly!!!