[SOLVED] Why won't the enemy move?

How do I…

Make the enemy (Green Slime) hop toward the player every 1.2 seconds

What is the expected result

The slime hops toward the player every 1.2 seconds

What is the actual result

It stays stationary

Related screenshots

Change force from instant to permanent
And add trigger once to your condition

That “Start (or Reset) the timer” action will reset the timer the whole time the slime is within 200 pixels of the player. This means the subevent will never get triggered because the timer will always be 0, or just started.

What you want to do is add an obejct variable (in my example it’s named hasSlimeTimer and defaulted to false) and events like:

Thank you so much bro it works perfectly!!!