Hey all. Thanks for the help. The issue is quite simple, I have commands at the end of a node that are not running. I have also attached the associated events that I use to run dialogue in my game. It worked perfectly fine 'till now. Thanks in advance for any help.
Hi and welcome!
When you say it worked until now, do you mean that commands at the end of nodes used to work in a previous GDevelop version?
I haven’t noticed any yarn-related changes lately, but I did report a command-related bug a long time ago.
Thanks for the reply! It’s all good, I got it to work after a little tweaking!
For the sake of folks who may run into the issue, can you provide context (and maybe screenshots) on what you tweaked to fix it?
Essentially, I had a command at the end of a node that would change the animation of an object, in my case it was closing the door of a house. Rather than using the command, I just set my events as shown below:
Obviously, you could change the actions to suit your needs, but this worked for me. I’m aware it is not an ideal solution, but it gets the job done I suppose. Sorry for the vagueness of my earlier reply.