I’m currently working on a game for the big game jam 9.
Its simple (B4 u say it yes ik the graphics are terrible).
Its a sort of block dropper like making a tower? not sure on name yet…
Anyway, after the player drops a 4th block then whenever you click for it to drop it doesn’t like fall & just like it magic appears where it was supposed to fall?
Because the stack of blocks has reached the top of the screen. I’m assuming BlockDropper is on another layer to the blocks being dropped.
You are moving the camera with the up/down arrows but not adjusting the position at which the block is created. Calculate the difference between the base layer and the other layer, and add that to the block creation position.
No, it doesn’t. The red platform is at the same position in the scene all the time. On the screen it appears to move because the camera moves up and down.
The BlockDropper also stays at the same Y position in the scene (and on the screen because the camera stays stationary). So when you pile on the blocks, eventually they’ll have reached the position of the BlockDropper.