Hi again…i’m sorry if i keep asking because i keep having issues of this:
When you press a selection at the GUI at the game, the bar should stop at some point. But it’s not used by force. Like for example, you picked ‘options’ at the main menu and then the main menu selection gets paused, while it’s behind the ‘options’ board.
I don’t understand. There is an action to pause a scene and go to another one (and there is another action to stop the current scene and unpause the previous one).
This should move the yellow bar to yes when pressing left, then quitting the game, otherwise no, it closes this submenu and returns to the main menu when pressing right.
Yup, that won’t work, even if you remove the Trigger Once, you’ll be able to move left and right only if you hold down the Return key, because moving left and right events are sub-events of pressing Return… Test it: hold Right key pressed and then press Return, this is the only way to get your events working
To make this submenus style, I would use a “state machine”, it’s very simple:
Make a variable Current_Menu = “None”
While Current_Menu = “None” ==> Move up and down through the main menu
While Current_Menu = “None” and Return is pressed over (for example) “QUIT_GAME” ==> Show the quit submenu and set Current_Menu = “Quit”
While Current_Menu = “Quit” ==> Move left and right, If “Yes” is selected quit the game, if “No” is selected hide the quit submenu and set Current_Menu = “None”