Sound settings not saving in between scenes

Im having this weird issue where my settings are reverting back. So in the main menu you can adjust the volume, and the volume level that you set it to will apply to the game from the menu, like its supposed to. And in the game you can change the volume and the level you set it to will save for THAT scene, like it supposed to. But the problem is that changing the volume in the game doesnt update the setting for the menu. So if you first open the menu and andjust the volume, then play the game and realize you have to adjust it again it will work, but the next time you play the game the volume will set back to the first time you changed it, basically always refering to the menu setting as a default

Screen snips of the events around the sound menu and loading/saving would help here.

Right, my bad. These events are the same for each scene that contains the sound bar.

Make sure the saves to storage are “Save a text” (double click on the save to store action to check this).

You are using mix of old and new var system
Better go with new

Here you have tutorial

Yup, its set to a text, and for more reference I followed this video to set this up for the initial scene. https://youtu.be/cScpPcV9v4M?si=UTRoUqLoMMOe6OOx

Just reread your previous post:

Are these events part of the menu, or in the game scene? And how are you bringing up the menu?

UPDATE I finally managed for my sound to save between scenes. I feel really dumb about this but basically the problem was I had an unreliable saving method for the sound in-game, so i changed it to save when pressing a button that DIDNT delete the moment you touch it…and it seems to work fine. I still appreciate you all for your help, thank you.