Spine2D broken in new update (5.6.272)

Ever since update 5.6.272 released, all of the Spine-objects in my game have been bugged.

I’m not sure if this is intentional or a bug, but my game solely relies on Spine, so I’m hoping this can be fixed.

Thanks!

Also, this channel (not mine) has lots of gameplay-videos, so that you can see how things are supposed to look.

Hi! Sorry about the inconvenience, we upgraded to the official runtime provided by Spine themselves so in the long run it should be better.
I think you might need to export again Spine objects using Spine 4.2+. Can you give a try on a few objects?

Also make sure to disable “Premultiply alpha” when exporting.

Thanks for your help!

Though, I don’t have access to a newer version of Spine, at the moment.

Is there a way to revert to an older version of GDevelop, or a way to use an older Spine runtime?

All releases can be downloaded from here: