Edit:It’s a little bit better with single large sprites as opposed to tile maps/tiled sprites/lots of sprites. Platformer now bounces off of the platform and isn’t visible most of the time, though. I also don’t know how to make it flip properly.
I tried to make a basic platformer, but something’s off. The player is often invisible, and when jumping/falling/running immediately dissapears or shows a frame or two before dissapearing. I think the images aren’t properly in, but the image bank says they are.
It sometimes appears, but not often. The collision with platforms seems to be wonky: the character likes to lodge itself into platforms and glitch around when colliding with them(including jumping onto or into them, or running on them).
(Mostly seen by camera/debug, I can’t see the player most of the time.)
The images in the image bank also aren’t working right, I think. I made another platformer object with the fall image and placed it, but it didn’t appear in the scene; a small(smaller than the selected image) box with no image appeared when I selected it. The images are in their place relative to the project folder.
I tried making a small square bottom collision mask to “stand” on, in addition to the other collision masks which are wrapped around the sprite as tightly as possible, but it didn’t seem to help, so I don’t think the masks are the problem, unless they have to be the size of the sprite.
Making the character larger seemed to make it more clear: when jumping, it just straight up dissapears. When running, it seems to run and then glitch out with the platforms. Really big character still didn’t fix it. I don’t see any options for platforms, so I don’t know what I’m doing wrong there.
Is there a way to zoom in when making collision masks? The only option I know of is lowering the screen resolution.
Also, are all of the files in examples free for same use as the engine/games made in it? The one I’m using is player(_run/_jump/_fall). I couldn’t find it in any of the examples, too, just the folder.
Holy wall of text, Batman!