Hi guys, I don’t know if i have to call this a bug.
In short, I find myself - both in the online and software versions - a situation in which I am forced to load an image from my pc or from the asset store into a Sprite object, never from the resources section of gdevelop itself. The point is that sometimes it happens to me to create an object and use piskel (or to import a sprite from outside) but then once deleted in order to get that sprite back I have to get it back via file and not with the resource system that gdevelop presents for example with TiledSprite, a select field that allows you to select an image already present in the project.
This problem arises above all in an online environment, you find yourself importing the sprite several times, how can you solve it? I remembered however before this last update it was possible to do it, now it would seem to have disappeared