Why doesn’t the stone delete in this code? The normal value is 0 of the global variable stone timer
Hi, when you are in collision you are resetting the timer. Since the collision condition is true as long as your sprites overlap, the timer is reset constantly before going to 3 seconds. You can fix that by adding a “Trigger once while true” - condition.
But it does disappear
You are resetting the timer after 3 seconds so it can never go up to 10. I would just delete the Reset timer in the second block.
Now it works if you “mine” it once but the second time it stays infinite time. How to fix that? Someone knows?