Hello community,
Noob here again - sorry.
I’m working on a run-around type game. Player runs and is chased by enemy.
on Enemy, I have a variable = ‘stun’ = 0;
if player sword (animation #2 ) touches enemy, then set stun = 1.
Apologies if this gets confusing.
I also have this:
So, the idea is… if player attack hits enemy… freeze enemy for xx seconds and resume chase.
Hope this helps.
I have a feeling my code is messy and I’ve gotten myself in a tis.
Thanks,
rob
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testing the timer works
This does delete the player.
reina
August 13, 2023, 4:03pm
#3
Hi Rob,
You’re missing a “Trigger Once” condition here:
This means that the stun timer is reset to 0 every frame.
Make a sub event, put the “Start (or reset)” event into it, and add a Trigger Once condition should make it work.
I cannot comment on your code’s tidiness as it’s 12am here…
Hope that helps
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Thanks @reina ,
I ditched the line and went with this and it seems to work now
YAY!!!
1 Like