Textures glitching during import

I created a model in Blockbench and exported it as a binary .glb, but for some reason, the textures ended up completely unmapped in GDevelop. What can I do to prevent this?

Try importing it in Blender and then exporting it again.

i dont think blockbench works well with gdevelop

Think that’s the jam! Cuz i seen it with my self some models work on the go and others bug out for no reason…