The Knight Of Crystalia (Official Made By Roger Davis)

This is a game that i have wanted to design and create for a bit now its not out yet. But, i am making great progress and i will hopefully make a demo by this year furthermore i will disclose that the plans i have for my game will be great!!

this is the current stage for where I’m at. this photo shows a preview of a form called Bloody Couldrium a rage form that needs to be mastered other wise you go berserk on a uncontrollable rampage damaging you and everything in your path.
this is known as the core of crystulphur the HP for the game the reason for why its red is because it changes per form whether passive or not.

this HP system is called Fractures, Fractures is a essential fragile HP which can be increased if you gain Densing Ciridium Crystals (what this implies is that because crystulphur is made from Ciridium a Ultra refractive material it can be infused with him bulking the crystals and making them much harder to shatter).

I am the lead artist, developer, and scripter for this game and i am currently developing the story still and concepting designs.

If you have any questions please let me know.


Bloody Couldrium Core


Update this is the mulborn city grass

the summary for The Knight Of Crystalia:

The world in a desolate crystalized universe that envelops the light of the prismatic society known as crystalia. Due to the war known as the shattering war this established a point where crystalians fought against the obsianeons . They lost the war as well as they’re universe but one soldier remained embedded into the crack of the universe knowing the means of what he must do. He breaks free from the breaks through the shards of his imprisonment and journeys forth to the dimensional origin of the obsianeons, but is that truly the end?

crystulphur is a crystallian knight that embarks on a journey that allows him to understand what he truly is. while everything is destroyed because of the war Crystulphur Ambher is going to be the one to embrace true enlightenment.

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this entire story started around october 2024 and revamped about 6 times and its final time was last year june

there is 56 weapons planned with 5 stages for all (excluding gag weapons those only have 2 and theres 5 gag weapons in total)

theres over 100+ bosses planned
and 11 big universes to explore each with its own uniqueness
theres a total of 70 spells containing Fire,Water,Air,Earth,Light, and Dark magic.

and 7 forms including bloody couldrium
19 passive forms
14 mounts and hundreds of quest

here is the current title screens


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all of the title screens including a retro one for the old version of the game

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