The new built in tile map feature is great, but I’m having and issue where when ever I add a light object (and its on the lighting layer, and if it is being rendered) the tile map will disappear, if the light is just present and you can see it, it makes the tile map broken, this doesnt happen with any other objects.
Ive done some tests, I’m pretty sure this is a bug?
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New info, this only actually happens when the tile map is Negative, but only on some -numbers.
I have this problem too. I hope it gets fixed.
Hi @91Pkay,
Can you send your zipped GDevelop project so that we can have a look?
@Pyroqua if you can send it as well, that would be great and would speed up the fix.
Thanks a lot
I will try to do that sometime this afternoon. Also it’s pretty cool that someone from the G-team mentioned me.