If you use actions specific to Sprite objects, they obviously won’t work for Tiled Sprite objects
But show/hide an object are actions common to all objects, so it should have been working.
Sidenote: Now that I think about it “Tiled” would work better as an automatism that would change how scaling for that object is working, instead of stretching/whatever it would just repeat it.
Problem that can be overcomed by changing automatism system so it can affect all properties of GameObject, including it render method if it is desired.